

IMCN - MMM Meats, Bloods, and Eyeballs.esp=1 Mart's Mutant Mod - Tougher Traders.esp=1įO3 Wanderers Edition - DLC Mothership Zeta.esp=1įO3 Wanderers Edition - DLC Point Lookout.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Shadows and Dust - Volume 2 RH Compatible.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 RH_IronSights_Basic_AnchoragePlugin.esp=1įO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1Įxpanding Megaton Mod - Inside - V1.7.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1įO3 Wanderers Edition - DLC Broken Steel.esp=1įO3 Wanderers Edition - DLC Anchorage.esp=1įO3 Wanderers Edition - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 I was recently informed that several of the quest mods affect the same area and may conflict, which ones are those?Įnhanced Weather - Radioactive Rain and Snow Plugin.esp=1Įnhanced Weather - Rain and Snow in Fallout.esp=1ĭCXpansion - Stanton Park Streetlights.esp=1Įnhanced Weather - Sneak Bonus during Storms.esp=1 Okay, let's hammer out the details and then the mod-order should be easy as cake (knock on wood) I know this is a lot, but it's still under the hard plugin limit, and I managed to get Skyrim working with about this many mods, if not more (albiet with duplicate item crafting recipes), so I'm not too concerned about this many mods not working. Here's the list of mods I'm hoping to use.Ģ0th Century Weapons (possibly 19th and 20th century)Īmmunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4ĮMPulse Weapons for FWE 603 and WMK for FWEĭo any of these mods clash with other? Do some of these mods need mods I don't have? Will those additional mods clash with the mods on the list? Okay, I think that, instead of putting everything together and try to fix all of the inevitable errors, I think it would be better to discuss the mod set-up I'm wanting to use first.
